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The Choices:Doom.Config file (which should be read as Choices:Doom.Config and written as <Choices$Write>.Doom.Config) follows the normal Doom format with one or two minor changes.

Lines starting with a '#' character are treated as comments and are ignored. All other lines will either be blank (and therefore ignored) or take the form :

  1. '<keyword> <spaces> " <string> "' for a textual string.
  2. '<keyword> <spaces> <number>' for a decimal number.
Doom+ understands a particular subset of these. Any options it does not understand are preserved, although comments may not be. Options which require a string but are given a number, or vice versa, are silently ignored. The options it currently understands and uses are :

sfx_volumeSound FX volume
sfx_swapstereoSwap stereo effects flag
music_volumeMusic volume
music_cdCD drive number
music_atmosphericAtmospheric music flag
show_messagesHUD messages flag
show_clockHUD clock type
alarm_timeAlarm time
alarm_messageAlarm message
message_colourHUD message colour
message_tinyHUD message size
message_linesNumber of HUD message lines
use_gammaGamma correction factor
use_resamplingResampling flags
use_translucencyTranslucency flag
use_translucentspectreTransluceny spectre flag
crosshairCrosshair type
crosshair_colourCrosshair colour
screenblocksSize of viewed display
detaillevelDetail reduced flag
automap_typeAutomap type flags
automap_sizePIP Automap view size
automap_pingPing propogation speed
quickdisplayOverlay 'quick' status information flag
winzoom_mulDesktop window zoom multiplier
winzoom_divDesktop window zoom divisor
wintext_fontDesktop messages window font name
wintext_usefontDesktop messages window font enable flag
autowad_doom1Filename of Doom1 IWAD
autowad_doom2Filename of Doom2 IWAD
naming_orbitShould names rotate around objects
naming_wavyShould names lightly wave
naming_playersShould players have floating names
naming_monstersShould monsters have floating names
naming_weaponsShould players have weapon names
naming_healthShould players have floating health
showfragsFrag counter display format
dimtypeType of dim to use when in menus
wipetypeType of wipe to use on screen change
aabackgroundsAnti-aliased background pictures flag
chatmacro1Alt-1 chat macro
chatmacro2Alt-2 chat macro
chatmacro3Alt-3 chat macro
chatmacro4Alt-4 chat macro
chatmacro5Alt-5 chat macro
chatmacro6Alt-6 chat macro
chatmacro7Alt-7 chat macro
chatmacro8Alt-8 chat macro
chatmacro9Alt-9 chat macro
chatmacro0Alt-0 chat macro
key_rightKey to turn right
key_leftKey to turn left
key_upKey to walk/run forward
key_downKey to walk/run backward
key_strafeleftKey to step left
key_straferightKey to step right
key_fireKey to fire
key_useKey to use keys, or trigger switches
key_strafeKey to sidestep
key_speedKey to run
key_jumpKey to jump
key_lookupKey to look up
key_lookdownKey to look down
mouse_sensitivityMouse sensitivity level
use_mouseMouse enable flag
mousebutton_1Select click effect
mousebutton_2Menu click effect
mousebutton_3Adjust click effect
mousebutton_4Select double-click effect
mousebutton_5Select double-click effect
mousebutton_6Select double-click effect
use_joystickJoystick enable number
joybutton_1Joystick button 1 effect
joybutton_2Joystick button 2 effect
joybutton_3Joystick button 3 effect
joybutton_4Joystick button 4 effect
joybutton_5Joystick button 5 effect
joybutton_6Joystick button 6 effect
joybutton_7Joystick button 7 effect
joybutton_8Joystick button 8 effect


The Choices:Doom.IWADs file (which should be read as Choices:Doom.IWADs and written as <Choices$Write>.Doom.IWADs) contains the locations of the IWAD files currently known about. These are listed in the form :

'<keyword> : <space> <filename>'

The currently known keywords are :

defaultDefault IWAD to play
doom1Doom I
doom2Doom II
doomuUltimate Doom
plutoniaThe Plutonia Experiment
evilutionTNT, Evilution
doom1sShareware Doom
unknownUnknown IWAD

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This page is maintained by Justin Fletcher (gerph@gerph.org).
Last modified on 19 January, 2013.
This site is copyright . The accuracy of anything on this site is entirely limited by his belief system and memory at the time of publication - neither of which should be relied on. The opinions are entirely his, except where he's changed his mind. Quotations are copyright their respective authors and whereever possible attributions have been included.